RETURN TO BLOG
This is a postmortem for Proctor, the first of three horror games that I recently released.
How I Structure GameObjects - Components and Mixin-based Inheritance
My recent game projects have used a GameObject architecture that unifies Component-based GameObjects and Mixin-based inheritance.
Composable, Programmatic Animations for Games
This post describes a method for creating animations in games programmatically, while still retaining composability.
Runaway Robot - A Mobile Runner Game
I made a mobile runner game for the CS194 class at Stanford.
Blue Screen - Ludum Dare 30 Entry
Last weekend, I participated in Ludum Dare, a game jam where you make a game from scratch in under 48 hours.
A couple weeks ago, I took part in a game jam on itch.io called the AGDG Microgame Jam.
A Perk of Using WebGL