Proctor Postmortem July 1st

This is a postmortem for Proctor, the first of three horror games that I recently released.

How I Structure GameObjects - Components and Mixin-based Inheritance November 2nd

My recent game projects have used a GameObject architecture that unifies Component-based GameObjects and Mixin-based inheritance.

Composable, Programmatic Animations for Games September 4th

This post describes a method for creating animations in games programmatically, while still retaining composability.

Runaway Robot - A Mobile Runner Game March 29th

I made a mobile runner game for the CS194 class at Stanford.

Blue Screen - Ludum Dare 30 Entry August 29th

Last weekend, I participated in Ludum Dare, a game jam where you make a game from scratch in under 48 hours.

The Damned July 20th

A couple weeks ago, I took part in a game jam on called the AGDG Microgame Jam.

A Perk of Using WebGL November 28th