The Damned

Sunday, July 20th 2014

A couple weeks ago, I took part in a game jam on called the AGDG Microgame Jam. The premise behind the jam was to create a WarioWare style game that takes place on a single screen. I chose to try a local multiplayer game, in the vein of the frantic, competitive multiplayer from the GameCube adaption of WarioWare.

Unfortunately, since it was mostly made during a single weekend, I didn’t get a chance to play-test at all, and for a multiplayer game that’s a death knell. If I get the chance to actually test it out, I might go back and tweak the mechanics.

Possible Concerns:

  1. It’s too easy to survive, especially after a certain amount of blocks have dropped from the arena.
  2. More obstacles should be implemented that actually bring out the chain mechanic.
  3. Chain physics is still wonky.
  4. Players may be so unwilling to cooperate, that any movement at all is impossible
#game-dev #unity

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