Sunday, July 20th 2014
A couple weeks ago, I took part in a game jam on itch.io called the AGDG Microgame Jam. The premise behind the jam was to create a WarioWare style game that takes place on a single screen. I chose to try a local multiplayer game, in the vein of the frantic, competitive multiplayer from the GameCube adaption of WarioWare.
Unfortunately, since it was mostly made during a single weekend, I didn’t get a chance to play-test at all, and for a multiplayer game that’s a death knell. If I get the chance to actually test it out, I might go back and tweak the mechanics.
- It’s too easy to survive, especially after a certain amount of blocks have dropped from the arena.
- More obstacles should be implemented that actually bring out the chain mechanic.
- Chain physics is still wonky.
- Players may be so unwilling to cooperate, that any movement at all is impossible