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#lua


How I Structure My GameObjects: Component-based GameObjects and Mixin-based Inheritance November 2nd

My recent game projects have used a GameObject architecture that unifies Component-based GameObjects and Mixin-based inheritance.

Lua Gotchas October 20th

Lua is an awesome language, but it has some annoying features that have caused endless frustration for me.

Composable, Programmatic Animations for Games September 4th

This post describes a method for creating animations in games programmatically, while still retaining composability.

Stackless vs. Stackful Coroutines August 18th

Coroutines can either be stackless or stackful. The terminology is somewhat confusing.