#lua
Articles about the Lua programming language.
How I Structure GameObjects - Components and Mixin-based Inheritance
November 2nd
My recent game projects have used a GameObject architecture that unifies Component-based GameObjects and Mixin-based inheritance.
Lua Gotchas
October 20th
Lua is an awesome language, but it has some annoying features that have caused endless frustration for me.
Composable, Programmatic Animations for Games
September 4th
This post describes a method for creating animations in games programmatically, while still retaining composability.
Stackless vs. Stackful Coroutines
August 18th
Coroutines can either be stackless or stackful. The terminology is somewhat confusing.