Varun Ramesh's Blog

#love2d


How I Structure GameObjects - Components and Mixin-based Inheritance

November 2nd

My recent game projects have used a GameObject architecture that unifies Component-based GameObjects and Mixin-based inheritance.

Composable, Programmatic Animations for Games

September 4th

This post describes a method for creating animations in games programmatically, while still retaining composability.